• CiGADC2025 will be hold on 21st Nov, 2025

    Agenda and speakers to be announced very soon!

  • About CiGADC

    CiGA Developer Conference (CIGADC) is a conference organized by CiGA for game developers and game industry practitioners that covers design, visuals, programming, narrative, platform, marketing and more. Including game launch.

    Guests from all over the world always have rich experience or have given unique contributions in the field.

  • Speakers of CiGADC

    2024

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    Kotaro Uchikoshi

    Direction and Scenario(The Hundred Line -LastDefense Academy)

    The future of Game Design

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    ZERO JI

    Producerof Zerocreationgame

    Create Story, CreateCharacter, Create World

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    Rita Lebedeva

    CEO,CRITICAL REFLEX

    Narrative Games Can StillThrive.

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    Jeffrey Tomec

    Gameplay Designer/Programmer

    Narrative Games Can StillThrive.

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    Dylan Gedig

    Red Nexus Games CEO

    Game Jams: How to Effectively Prototype YourNext Hit Game

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    Tana Tanoi

    Senior TechnicalDesigner of Dinosaur Polo Club

    PrototypingMinimalist Simulation Games

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    张天语 Tianyu Zhang

    Audio director of8082Audio

    Creative andProduction of Game Audio Design

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    Jakub Stokalski

    Project Lead and Lead Designer, 11 bit studios

    Frostpunk 2: CreativeDirection of a Not-Sequel

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    Łukasz Juszczyk

    Game Co-Director and ArtDirector, 11 bit studios

    Frostpunk 2: CreativeDirection of a Not-Sequel

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    Wudi

    CEO of The Swordman Studio

    What We Have Learned fromMaking the Indie Game "Wandering Sword"

  • 2023

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    Nick Zhang

    ShimmerDream Technology, CEO

    Topic: Pitfalls to Avoid in Making Creative Games

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    Jaeho Hwang

    MINTROCKET, Director of Dave the Diver

    Topic: Spice up the humor: The seasoning that makes your game extrasavory

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    Michael Bastiaens

    Black Salt Games, 3D Art Director

    Topic: Creating an Eerie Atmosphere for a Cozy FishingGame

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    Dachi Saito

    WSS playground(Whyso serious, Inc.),CEO

    Topic: Making an indie game means doing "everything"

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    Sisi Tu

    SIGONO, Marketing Manager

    Topic: The Dos and Don'ts of Selling a World

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    Takuma Endo

    ACQUIRE, President

    Topic: The transformation of Acquire's game development from thepast to the present - the developmental trajectory from 'Tenchu to
    "Octopath Traveler 2."

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    Tommo

    Pixpil GamesFounder

    Topic: The implementation of the in-game narration for Eastward

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    Kazutaka Kodaka

    Tookyo Games,Director/Scriptwriter   

     Topic: Worldview and character development in games

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    Shohei Sakakibara

    Spike Chunsoft,

    Producer

     Topic: Worldview and character development in games

  • 2020

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    Wesley Bao

    Coconut lsland Games CEO

    Topic: Pre-production of Canal Towns

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    Paine Wang

    Ghostpie Limited CTO

    Topic: The inspiration of Paranormal HK

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    Aubergine

    ConchShipGames CEO/Producer

    Topic: How to start an indie game development team and build itup.A look back at ConchshipGames’ growing path

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    Soejima Yusuke

    Licensing Strategy Group lndie Team

    Nintendo Switch Game Development: A Global opportunity

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    Jacky Zhang

    Game Trigger Partner

    Topic: How to persuade investors?

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    Hantrix Wu

    Denuvo, China Representative

    Topic: How Game developers can have better solutions inAnti-tamper?

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    Tao Zhang

    TiGAMES CEO/Producer

    Topic: Establishing and expressing an unique worldviewof game

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    llya Gutov

    MY.GAMES Asia/Greater China Business Development Director

    Topic: Global Game publishing

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    Dequan Zheng

    Zhugegua Games CEO

    Panel: Indie Games and Monetization

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    Zeyang Li

    Liangwu Games CEO

    Panel: Indie Games and Monetization

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    Matt Wang

    TradPlus CEO

    Panel: Indie Games and Monetization

  • 2019

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    Luis Olivan Tenorio

    Fictiorama Studios, Producer

    Topic: Do not feed the monkeys: expanding the target audienceofnarrative-driven games

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    Tao Peng

    Intel Senior Graphics Engineer

    Topic: How to make game run well on lntel platform

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    PQ

    MultiVerse Main Designer

    Topic: How to make game run well on lntel platform

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    Rami lsmall

    Vambeer Business and Development 

    Topic: 10 simple steps to making a Good Game

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    Alexander Vartazarvan

    Pixel Artists

    Topic: Game art and how someone else's code can ease your life

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    Daichi Saito

    Why So Serious CEO

    Topic: The future ofindie game:indie game becomesanimation, animation lP becomes indie game

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    Yang Yang

    TipsWorks, Founder

    Topic:Pascals Wager-Forging a Next Generation Chinese Mobile Game

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    Grzegorz PrZVbyS

    Division 48 studio,co-founder, Artist from The Witcher 3: Wild Hunt and Total War: THREEKINGDOMS

    Topic: Capture the soul of creation, achieve the better creativeexpression

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    Somi

    《Replica》Producer, indie game developer

    Topic: Legal Dungeon :A Game To Foster Empathy

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    Cliff Chiu

    Virtuos, Lead game designer

    Topic:10 Games, 10 Lessons: My journey in video game crafting

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    鲍嵬伟

    Coconut island,CEO

    Panel: How small and medium sized game developers go to global

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    Steven Messner

    PC Gamer Senior Reporter

    Panel: How small and medium sized game developers go to global

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    Jason Yeung

    Veewo CEO

    Panel: How small and medium sized game developers go to global

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    Susan Elisabeth McBeth

    Raw Fury Brand manager

    Panel: How small and medium sized game developers go to global

  • 2018

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    Jill Murray

    Discoglobe Interactive , Founder

    Topic: The Soul of the Game: How character drives story

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    Zifei Wu

    Pathea Games, Founder

    Topic: 9 Years a Struggle - How We Became a 100 Person Game Company

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    Jacky KeJiang

    Thatgamecompany Art Director / Artist

    Topic: Personal Journey as an Artist, story under the sky

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    James Chan

    Yacht Club Games COO

    Topic: Helping a franchise set sail ! :Our experience publishing in the U.S.

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    Zhiyuan Zhang

    Pangolin Ad Network,
    Business development Director

    Topic: Monetization strategy sharing for Mobile Game- Pangolin AdNetwork

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    Ken Wong

    Mountains Founder and creative director

    Topic: The Power of Clear and Simple Interaction Design

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    Vision Zhang

    MegaFun Games Ltd., Founder

    Topic: The console journey of Hidden Dragon Legend

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    Jakub Stokalski

    11 bit studios Senior Lead Designer and Project Lead

    Topic: Crafting a meaningful experience: Principles of Frostpunk 'sdesign process

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    Wesley Bao

    Coconut island CEO

    Panel: An exploration of diversified routes of indies

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    Erick Fang

    Mintegral CEO

    Panel: An exploration of diversified routes of indies

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    Cong Wang

    Crazy Games, Co-founder&COCO

    Panel: An exploration of diversified routes of indies

  • 2017

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    Anne Toole

    Writers Guild-nominated Game Writer and Narrative Designer

    Topic: Everything I Know About Game Writing I Learned from the Ancient Greeks

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    Mathieu Cote

    Dead by Daylight Director

    Topic: Dead by Daylight: Object of Obsession

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    Chris Chau

    CIRCLE Entertaiment CEO

    Topic: Experience with Nintendo Digital content publishing

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    Nathan Fowkes​

    Visual Artist at Paramont

    Topic: Bringing an Extraordinary Visual Experience to the Gaming Audience

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    Yop

    Veewo Games Co-founder, COO and producer

    Topic: Create today, and beyond

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    Cheng Wei

    VP of Cubejoy

    Topic: Along with every tiny dream of games

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    Kelly Wallick

    Founder and President of Indie Megabooth

    Topic: Showcase your game like a pro! Tales from behind the scenes at Indie MEGABOOTH

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    Liu Jin

    Winking Entertainment Technology CEO of The greater China

    Topic: Publishing Service for CPs and Players

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    Soulframe

    CEO of S-Game

    Topic: From Stand alone to F2P Mobile, and then COME BACK

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    Peter Curry​

    Co-founder / Programmer of Dinosaur Polo Club

    Topic: Marketing the Mundane

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    Robin Hunicke​

    CEO & Co-founder of Funomena

    Topic: Building VR Titles for Feeling!

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    Wesley Bao

    CEO of Coconut island Games

    Panel:Publishing and monetization, get your indie game on the right track

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    Cao Kan

    COO of Chillyroom

    Panel:Publishing and monetization, get your indie game on the right track

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    Thomas

    General Manager of Great China, 505 Games

    Panel:Publishing and monetization, get your indie game on the right track

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    Henry

    Yomob COO

    Panel:Publishing and monetization, get your indie game on the right track

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    Michael Wang

    Senior Director of Mobvista

    Panel:Publishing and monetization, get your indie game on the right track

  • Media Partners

    Thanks to our great media Partners to spread our voice

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  • Contacts

    Looking forward to work with you

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    Pls feel free to contact us to customize your requirements

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    Email:simon@ciga.me / ckept0@gmail.com

    Skype:vsimonzz