

CiGADC2025 will be hold on 21st Nov, 2025
Agenda and speakers to be announced very soon!
About CiGADC
CiGA Developer Conference (CIGADC) is a conference organized by CiGA for game developers and game industry practitioners that covers design, visuals, programming, narrative, platform, marketing and more. Including game launch.
Guests from all over the world always have rich experience or have given unique contributions in the field.
2025 Agenda
More Speakers are coming soon....

Speakers of CiGADC
2024

Kotaro Uchikoshi
Direction and Scenario(The Hundred Line -LastDefense Academy)
The future of Game Design

ZERO JI
Producerof Zerocreationgame
Create Story, CreateCharacter, Create World

Rita Lebedeva
CEO,CRITICAL REFLEX
Narrative Games Can StillThrive.

Jeffrey Tomec
Gameplay Designer/Programmer
Narrative Games Can StillThrive.

Dylan Gedig
Red Nexus Games CEO
Game Jams: How to Effectively Prototype YourNext Hit Game

Tana Tanoi
Senior TechnicalDesigner of Dinosaur Polo Club
PrototypingMinimalist Simulation Games

张天语 Tianyu Zhang
Audio director of8082Audio
Creative andProduction of Game Audio Design

Jakub Stokalski
Project Lead and Lead Designer, 11 bit studios
Frostpunk 2: CreativeDirection of a Not-Sequel

Łukasz Juszczyk
Game Co-Director and ArtDirector, 11 bit studios
Frostpunk 2: CreativeDirection of a Not-Sequel

Wudi
CEO of The Swordman Studio
What We Have Learned fromMaking the Indie Game "Wandering Sword"
2023

Nick Zhang
ShimmerDream Technology, CEO
Topic: Pitfalls to Avoid in Making Creative Games

Jaeho Hwang
MINTROCKET, Director of Dave the Diver
Topic: Spice up the humor: The seasoning that makes your game extrasavory

Michael Bastiaens
Black Salt Games, 3D Art Director
Topic: Creating an Eerie Atmosphere for a Cozy FishingGame

Dachi Saito
WSS playground(Whyso serious, Inc.),CEO
Topic: Making an indie game means doing "everything"

Sisi Tu
SIGONO, Marketing Manager
Topic: The Dos and Don'ts of Selling a World

Takuma Endo
ACQUIRE, President
Topic: The transformation of Acquire's game development from thepast to the present - the developmental trajectory from 'Tenchu to
"Octopath Traveler 2."
Tommo
Pixpil Games,Founder
Topic: The implementation of the in-game narration for Eastward

Kazutaka Kodaka
Tookyo Games,Director/Scriptwriter
Topic: Worldview and character development in games

Shohei Sakakibara
Spike Chunsoft,
Producer
Topic: Worldview and character development in games
2020

Wesley Bao
Coconut lsland Games CEO
Topic: Pre-production of Canal Towns

Paine Wang
Ghostpie Limited CTO
Topic: The inspiration of Paranormal HK

Aubergine
ConchShipGames CEO/Producer
Topic: How to start an indie game development team and build itup.A look back at ConchshipGames’ growing path

Soejima Yusuke
Licensing Strategy Group lndie Team
Nintendo Switch Game Development: A Global opportunity

Jacky Zhang
Game Trigger Partner
Topic: How to persuade investors?

Hantrix Wu
Denuvo, China Representative
Topic: How Game developers can have better solutions inAnti-tamper?

Tao Zhang
TiGAMES CEO/Producer
Topic: Establishing and expressing an unique worldviewof game

llya Gutov
MY.GAMES Asia/Greater China Business Development Director
Topic: Global Game publishing

Dequan Zheng
Zhugegua Games CEO
Panel: Indie Games and Monetization

Zeyang Li
Liangwu Games CEO
Panel: Indie Games and Monetization

Matt Wang
TradPlus CEO
Panel: Indie Games and Monetization
2019

Luis Olivan Tenorio
Fictiorama Studios, Producer
Topic: Do not feed the monkeys: expanding the target audienceofnarrative-driven games

Tao Peng
Intel Senior Graphics Engineer
Topic: How to make game run well on lntel platform

PQ
MultiVerse Main Designer
Topic: How to make game run well on lntel platform

Rami lsmall
Vambeer Business and Development
Topic: 10 simple steps to making a Good Game

Alexander Vartazarvan
Pixel Artists
Topic: Game art and how someone else's code can ease your life

Daichi Saito
Why So Serious CEO
Topic: The future ofindie game:indie game becomesanimation, animation lP becomes indie game

Yang Yang
TipsWorks, Founder
Topic:Pascals Wager-Forging a Next Generation Chinese Mobile Game

Grzegorz PrZVbyS
Division 48 studio,co-founder, Artist from The Witcher 3: Wild Hunt and Total War: THREEKINGDOMS
Topic: Capture the soul of creation, achieve the better creativeexpression

Somi
《Replica》Producer, indie game developer
Topic: Legal Dungeon :A Game To Foster Empathy

Cliff Chiu
Virtuos, Lead game designer
Topic:10 Games, 10 Lessons: My journey in video game crafting

鲍嵬伟
Coconut island,CEO
Panel: How small and medium sized game developers go to global

Steven Messner
PC Gamer Senior Reporter
Panel: How small and medium sized game developers go to global

Jason Yeung
Veewo CEO
Panel: How small and medium sized game developers go to global

Susan Elisabeth McBeth
Raw Fury Brand manager
Panel: How small and medium sized game developers go to global
2018

Jill Murray
Discoglobe Interactive , Founder
Topic: The Soul of the Game: How character drives story

Zifei Wu
Pathea Games, Founder
Topic: 9 Years a Struggle - How We Became a 100 Person Game Company

Jacky KeJiang
Thatgamecompany Art Director / Artist
Topic: Personal Journey as an Artist, story under the sky

James Chan
Yacht Club Games COO
Topic: Helping a franchise set sail ! :Our experience publishing in the U.S.

Zhiyuan Zhang
Pangolin Ad Network,
Business development DirectorTopic: Monetization strategy sharing for Mobile Game- Pangolin AdNetwork

Ken Wong
Mountains Founder and creative director
Topic: The Power of Clear and Simple Interaction Design

Vision Zhang
MegaFun Games Ltd., Founder
Topic: The console journey of Hidden Dragon Legend

Jakub Stokalski
11 bit studios Senior Lead Designer and Project Lead
Topic: Crafting a meaningful experience: Principles of Frostpunk 'sdesign process

Wesley Bao
Coconut island CEO
Panel: An exploration of diversified routes of indies

Erick Fang
Mintegral CEO
Panel: An exploration of diversified routes of indies

Cong Wang
Crazy Games, Co-founder&COCO
Panel: An exploration of diversified routes of indies
2017

Anne Toole
Writers Guild-nominated Game Writer and Narrative Designer
Topic: Everything I Know About Game Writing I Learned from the Ancient Greeks

Mathieu Cote
Dead by Daylight Director
Topic: Dead by Daylight: Object of Obsession

Chris Chau
CIRCLE Entertaiment CEO
Topic: Experience with Nintendo Digital content publishing

Nathan Fowkes
Visual Artist at Paramont
Topic: Bringing an Extraordinary Visual Experience to the Gaming Audience

Yop
Veewo Games Co-founder, COO and producer
Topic: Create today, and beyond

Cheng Wei
VP of Cubejoy
Topic: Along with every tiny dream of games

Kelly Wallick
Founder and President of Indie Megabooth
Topic: Showcase your game like a pro! Tales from behind the scenes at Indie MEGABOOTH

Liu Jin
Winking Entertainment Technology CEO of The greater China
Topic: Publishing Service for CPs and Players

Soulframe
CEO of S-Game
Topic: From Stand alone to F2P Mobile, and then COME BACK

Peter Curry
Co-founder / Programmer of Dinosaur Polo Club
Topic: Marketing the Mundane

Robin Hunicke
CEO & Co-founder of Funomena
Topic: Building VR Titles for Feeling!

Wesley Bao
CEO of Coconut island Games
Panel:Publishing and monetization, get your indie game on the right track

Cao Kan
COO of Chillyroom
Panel:Publishing and monetization, get your indie game on the right track

Thomas
General Manager of Great China, 505 Games
Panel:Publishing and monetization, get your indie game on the right track

Henry
Yomob COO
Panel:Publishing and monetization, get your indie game on the right track

Michael Wang
Senior Director of Mobvista
Panel:Publishing and monetization, get your indie game on the right track
Contacts
Looking forward to work with you


Email:simon@ciga.me / ckept0@gmail.com
Skype:vsimonzz
















































































































