• About CiGADC

    CiGA Developer Conference (CIGADC) is a conference organized by CiGA for game developers and game industry practitioners that covers design, visuals, programming, narrative, platform, marketing and more. Including game launch.

    Guests from all over the world always have rich experience or have given unique contributions in the field.

  • Speakers of CiGADC

    2023

    broken image

    Nick Zhang

    ShimmerDream Technology, CEO

    Topic: Pitfalls to Avoid in Making Creative Games

    broken image

    Jaeho Hwang

    MINTROCKET, Director of Dave the Diver

    Topic: Spice up the humor: The seasoning that makes your game extrasavory

    broken image

    Michael Bastiaens

    Black Salt Games, 3D Art Director

    Topic: Creating an Eerie Atmosphere for a Cozy FishingGame

    broken image

    Dachi Saito

    WSS playground(Whyso serious, Inc.),CEO

    Topic: Making an indie game means doing "everything"

    broken image

    Sisi Tu

    SIGONO, Marketing Manager

    Topic: The Dos and Don'ts of Selling a World

    broken image

    Takuma Endo

    ACQUIRE, President

    Topic: The transformation of Acquire's game development from thepast to the present - the developmental trajectory from 'Tenchu to
    "Octopath Traveler 2."

    broken image

    Tommo

    Pixpil GamesFounder

    Topic: The implementation of the in-game narration for Eastward

    broken image

    Kazutaka Kodaka

    Tookyo Games,Director/Scriptwriter   

     Topic: Worldview and character development in games

    broken image

    Shohei Sakakibara

    Spike Chunsoft,

    Producer

     Topic: Worldview and character development in games

  • 2020

    broken image

    Wesley Bao

    Coconut lsland Games CEO

    Topic: Pre-production of Canal Towns

    broken image

    Paine Wang

    Ghostpie Limited CTO

    Topic: The inspiration of Paranormal HK

    broken image

    Aubergine

    ConchShipGames CEO/Producer

    Topic: How to start an indie game development team and build itup.A look back at ConchshipGames’ growing path

    broken image

    Soejima Yusuke

    Licensing Strategy Group lndie Team

    Nintendo Switch Game Development: A Global opportunity

    broken image

    Jacky Zhang

    Game Trigger Partner

    Topic: How to persuade investors?

    broken image

    Hantrix Wu

    Denuvo, China Representative

    Topic: How Game developers can have better solutions inAnti-tamper?

    broken image

    Tao Zhang

    TiGAMES CEO/Producer

    Topic: Establishing and expressing an unique worldviewof game

    broken image

    llya Gutov

    MY.GAMES Asia/Greater China Business Development Director

    Topic: Global Game publishing

    broken image

    Dequan Zheng

    Zhugegua Games CEO

    Panel: Indie Games and Monetization

    broken image

    Zeyang Li

    Liangwu Games CEO

    Panel: Indie Games and Monetization

    broken image

    Matt Wang

    TradPlus CEO

    Panel: Indie Games and Monetization

  • 2019

    broken image

    Luis Olivan Tenorio

    Fictiorama Studios, Producer

    Topic: Do not feed the monkeys: expanding the target audienceofnarrative-driven games

    broken image

    Tao Peng

    Intel Senior Graphics Engineer

    Topic: How to make game run well on lntel platform

    broken image

    PQ

    MultiVerse Main Designer

    Topic: How to make game run well on lntel platform

    broken image

    Rami lsmall

    Vambeer Business and Development 

    Topic: 10 simple steps to making a Good Game

    broken image

    Alexander Vartazarvan

    Pixel Artists

    Topic: Game art and how someone else's code can ease your life

    broken image

    Daichi Saito

    Why So Serious CEO

    Topic: The future ofindie game:indie game becomesanimation, animation lP becomes indie game

    broken image

    Yang Yang

    TipsWorks, Founder

    Topic:Pascals Wager-Forging a Next Generation Chinese Mobile Game

    broken image

    Grzegorz PrZVbyS

    Division 48 studio,co-founder, Artist from The Witcher 3: Wild Hunt and Total War: THREEKINGDOMS

    Topic: Capture the soul of creation, achieve the better creativeexpression

    broken image

    Somi

    《Replica》Producer, indie game developer

    Topic: Legal Dungeon :A Game To Foster Empathy

    broken image

    Cliff Chiu

    Virtuos, Lead game designer

    Topic:10 Games, 10 Lessons: My journey in video game crafting

    broken image

    鲍嵬伟

    Coconut island,CEO

    Panel: How small and medium sized game developers go to global

    broken image

    Steven Messner

    PC Gamer Senior Reporter

    Panel: How small and medium sized game developers go to global

    broken image

    Jason Yeung

    Veewo CEO

    Panel: How small and medium sized game developers go to global

    broken image

    Susan Elisabeth McBeth

    Raw Fury Brand manager

    Panel: How small and medium sized game developers go to global

  • 2018

    broken image

    Jill Murray

    Discoglobe Interactive , Founder

    Topic: The Soul of the Game: How character drives story

    broken image

    Zifei Wu

    Pathea Games, Founder

    Topic: 9 Years a Struggle - How We Became a 100 Person Game Company

    broken image

    Jacky KeJiang

    Thatgamecompany Art Director / Artist

    Topic: Personal Journey as an Artist, story under the sky

    broken image

    James Chan

    Yacht Club Games COO

    Topic: Helping a franchise set sail ! :Our experience publishing in the U.S.

    broken image

    Zhiyuan Zhang

    Pangolin Ad Network,
    Business development Director

    Topic: Monetization strategy sharing for Mobile Game- Pangolin AdNetwork

    broken image

    Ken Wong

    Mountains Founder and creative director

    Topic: The Power of Clear and Simple Interaction Design

    broken image

    Vision Zhang

    MegaFun Games Ltd., Founder

    Topic: The console journey of Hidden Dragon Legend

    broken image

    Jakub Stokalski

    11 bit studios Senior Lead Designer and Project Lead

    Topic: Crafting a meaningful experience: Principles of Frostpunk 'sdesign process

    broken image

    Wesley Bao

    Coconut island CEO

    Panel: An exploration of diversified routes of indies

    broken image

    Erick Fang

    Mintegral CEO

    Panel: An exploration of diversified routes of indies

    broken image

    Cong Wang

    Crazy Games, Co-founder&COCO

    Panel: An exploration of diversified routes of indies

  • 2017

    broken image

    Anne Toole

    Writers Guild-nominated Game Writer and Narrative Designer

    Topic: Everything I Know About Game Writing I Learned from the Ancient Greeks

    broken image

    Mathieu Cote

    Dead by Daylight Director

    Topic: Dead by Daylight: Object of Obsession

    broken image

    Chris Chau

    CIRCLE Entertaiment CEO

    Topic: Experience with Nintendo Digital content publishing

    broken image

    Nathan Fowkes​

    Visual Artist at Paramont

    Topic: Bringing an Extraordinary Visual Experience to the Gaming Audience

    broken image

    Yop

    Veewo Games Co-founder, COO and producer

    Topic: Create today, and beyond

    broken image

    Cheng Wei

    VP of Cubejoy

    Topic: Along with every tiny dream of games

    broken image

    Kelly Wallick

    Founder and President of Indie Megabooth

    Topic: Showcase your game like a pro! Tales from behind the scenes at Indie MEGABOOTH

    broken image

    Liu Jin

    Winking Entertainment Technology CEO of The greater China

    Topic: Publishing Service for CPs and Players

    broken image

    Soulframe

    CEO of S-Game

    Topic: From Stand alone to F2P Mobile, and then COME BACK

    broken image

    Peter Curry​

    Co-founder / Programmer of Dinosaur Polo Club

    Topic: Marketing the Mundane

    broken image

    Robin Hunicke​

    CEO & Co-founder of Funomena

    Topic: Building VR Titles for Feeling!

    broken image

    Wesley Bao

    CEO of Coconut island Games

    Panel:Publishing and monetization, get your indie game on the right track

    broken image

    Cao Kan

    COO of Chillyroom

    Panel:Publishing and monetization, get your indie game on the right track

    broken image

    Thomas

    General Manager of Great China, 505 Games

    Panel:Publishing and monetization, get your indie game on the right track

    broken image

    Henry

    Yomob COO

    Panel:Publishing and monetization, get your indie game on the right track

    broken image

    Michael Wang

    Senior Director of Mobvista

    Panel:Publishing and monetization, get your indie game on the right track

  • Media Partners

    Thanks to our great media Partners to spread our voice

    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image
    broken image